// Loaded Q3A Client Configuration Documentation
// =============================================
//
// Version: 0.92 Beta
// 18 April 2000 (TIME STAMP: 11:25 PM 18/04/00)
//
// About this documentation:
// This document is the complete reference to all the new client-side Loaded Q3A
// configuration commands and features. It lists each command and gives detailed
// information as to what the settings do, how they can be used, their default value(s),
// why they are there and their general purpose or usage. The latest version of this
// document can be found on our website.
//
// Contact Information:
// Kevin "Wolverine[CotC]" Fell
// Wolverine@planetquake.com
// http://www.planetquake.com/loaded/

// ==================
// Message of the Day
// ==================
//
// cg_motdTime <seconds>
//	Specifies the number of seconds the motd will be displayed on your screen.
//	The motd can be disabled by setting this to 0.
//	(Default = 6)
//
// cg_motdDrawColor <0|1>
//	Enables\Disables colour drawing. When enable the motd will be displayed on
//	your screen as it was indented by the server, otherwise the text will be
//	shown in plain white characters which will save a small amount of processing
//	time. Note, this has no effect on the modification tag that appears in the
//	bottom left of the screen.
//	(Default = 1)
//
// cg_motdDrawShadow <0|1>
//	Specifies if shadow is applied to each character on the motd when drawn
//	on-screen. Disabling this will save a small amount of processing time.
//	(Default = 1)

set cg_motdTime 6
set cg_motdDrawColor 1
set cg_motdDrawShadow 1

// ===============
// SPECTATOR MODES
// ===============
//
// spassword <password>
//	When the server requires clients to enter a password in order to become a
//	spectator this setting will be used when you fail to specify a password when
//	requested. The main advantage of using this setting when a password is active
//	and new client are set to start in spectator mode it will look at this setting 
//	for the password, if its wrong, or not set you will start active in the game
//	(or auto assigned to a team when running in team play).
//	(Default = "")

set spassword ""

// ================
// SCOREBOARD SETUP
// ================
//
// cg_scoreboard_style <0|1>
//	Specifies the style used to display the scoreboard on your screen
//	0 - Standard	The normal Q3A scoreboard.
//	1 - Improved	The Improved scoreboard which uses a smaller sized
//			font and displays players FPH (Frags-Per-Hour).
//	(Default = 1)
//
// cg_scoreboard_drawHeads <0|1>
//	Specifies if the players character heads should be drawn on the
//	scoreboard next to the player.
//	(Default = 1)

set cg_scoreboard_style 1
set cg_scoreboard_drawHeads 1

// ==========
// HUD LAYOUT
// ==========
//
// cg_hud_small <0|1>
//	Specifies the style used to display the H.U.D on your screen
//	0 - Standard	The normal Q3A HUD layout
//	1 - Improved	A smaller version with an improved layout which takes up
//			less room on the screen.
//	(Default = 1)

set cg_hud_small 1

// ================
// GENERAL SETTINGS
// ================
//
// cg_drawTimer <0|1|2>
//	Specifies the style used to display the timer in the top right of the screen
//	0 - Disabled	Disables the timer
//	1 - Standard	The original display timer that displays the time elapsed
//			in the game.
//	2 - Improved	Improved timer display, when there is an active timelimit
//			the timer will count up to show the time remaining in the game,
//			otherwise, when there is no timelimit the timer counts down to
//			show the time remaining in the game.
//	(Default = 0)

set cg_drawTimer 0
